Editing Powkiddy Game Lists — XML, RetroArch and EmulationStation

About 4 min read · 2026-08-04

Chinese handhelds such as the Powkiddy manage their game list in a single file. Edit that file directly and you can change the names shown on screen, sort the list, and attach thumbnails.

The catch is that the file is XML or some idiosyncratic text format, which makes editing it in a plain text editor tedious. The RetroArch playlist editor lets you do the same work in a table instead.

The three file types it handles

FileUsed byLocation
game_strings_ko.xmlPowkiddy stock firmwaresettings/res/[system]/string/
.lplRetroArchThe playlists folder
gamelist.xmlEmulationStationEach system's ROM folder

The three formats convert between one another, so you can, for example, take a list you tidied up in RetroArch and export it for the Powkiddy stock firmware.

Two ways to start

From an existing list file — drop in any one of the three files above and the game list opens up as a table. This is the easier route if the device already has a list.

From a ROM folder — pick a folder of ROMs and a list is generated from the filenames. Use this when there is no list file, or when you want to start over.

Tidying up names

This is the job people come for. ROM filenames usually look like Sonic The Hedgehog (USA, Europe).md, which does not read well on a handheld screen.

Importing names from another list

If you already have a .lpl or XML with names you tidied up before, the auto-rename from file feature reads it and fills in the names of entries whose ROM filename matches. Switch devices or reflash firmware and you do not have to redo the naming work from scratch.

The & problem in ROM filenames

An & in a filename causes trouble in XML. The ROM filename auto-rename feature replaces & with _. Note that you must rename the actual ROM files to match, or the list and the files will no longer line up.

Attaching thumbnails

Turn on use thumbnail folder and pick a folder of images, and any image whose name matches the ROM filename or the display name appears in the list. It becomes obvious at a glance which games have no image.

Set the filter to no image to see only the games still missing one.

Exporting

Export to whichever of the three formats you need.

Images can be exported separately, either named after the ROM file or named after the display name. Pick whichever your device uses to find them.

Values you have to fill in when exporting for RetroArch

A .lpl stores an absolute ROM path and core path for every entry, so there are a few things to fill in before exporting:

ROM base path : /sdcard/settings/retroarch/roms/Nintendo - Nintendo Entertainment System/
Core path     : /sdcard/settings/retroarch/cores/fceumm_libretro.so
DB name       : Nintendo - Nintendo Entertainment System.lpl
ROM extension : .nes

These are paths as the device sees them — not the drive path your PC shows, but the path the device uses for its own storage. Loading an existing .lpl fills these in automatically, so you only need to check them once.

Press apply paths to all and the values are written across the whole list. Blank fields are left alone, so to change only the core, fill in only the core path.

An example workflow

Assuming you are setting up a device from scratch:

  1. Pick a ROM folder to build the list
  2. Sort alphabetically to establish an order
  3. Edit the display names (or import them automatically from an existing list)
  4. Point at a thumbnail folder and run the image auto-search
  5. Clear out leftover images with the cleanup
  6. Fill in the path values and export in the format you need

Your files go nowhere

The list file, the ROM folder and the images are all read and written inside your browser. Nothing is sent to a server, so your game files never leave your machine.

Summary

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